CLAIRE ZHOU SENIOR THESIS

Image copyright: https://simplea.com/Articles/methods-for-ar-vr-content-workflows

Topic Exploration - AR/VR
participation reflection post

- What was the topic?
- Who facilitated (the team in charge)
- What was the activity?
- Any notes you took, photos, sketchnotes, output from activity, etc.

1. Background

- Topic: AR/VR;
- Team: Yuan, Jackie, Hridae, Ruitao
- Activities: Presentation and VR games.

2. Notes I took, photos, sketchnotes, output from activity, etc.

During the presentation, we downloaded an app called Just a line. By using the app, we are allowed to use our finger to draw whatever we want in the air. I drew some clouds in our classroom. This reminds me of In Visible Talks that I attended at the beginning of this year (https://invisibletalks.com), during the talk I met an artist called Nadine Kolodziey, she has a lot of cool and interactive illustrations using AR technology.

3. Reflection

What is the future?
With the development of AR and VR technology, our design media might be changed as well. As designers, we need to observe the trend and rethink about the future of design. UX designers are designing for people. Once more and more things are moved to the digital world, once more and more 2D interactions become immersive experiences, then that's the time we really need to act on what we can do as designers.